Ignite the Future

Ignite the Future

With esports as the torch, ignite the youth's future

BECT Beijing Esports' youth digital sports and culture content innovation center — operating across esports, digital cultural creation and virtual sports, targeting Generation Z, with positive esports culture at its core, building sustainable, commercializable content IPs and offline scenario projects.

Positioning

Department Positioning

Extending esports from game competition into a vehicle for youth socializing, cultural communication and digital experiences — conveying the brand promise of "Passion Upward, Ignite the Future."

Tracks

Core Tracks

EsportsDigital Cultural CreationVirtual Sports
Audience

Target Audience

Generation Z — young, trend-driven, digitally native generations who love expression and co-creation.

Focus

Focus Areas

Campus EcosystemYouth Cultural ContentCrossover IP Co-CreationDigital Sports Events
Brand Promise

Brand Promise

Passion Upward · Ignite the Future — linking internal resources of the Shenhe ecosystem, enabling cross-sector collaboration across technology, health and industry transactions.

Core Business

Core Business Modules

Four directions, one content system — from the PGC content mainline to UGC ecosystem accumulation, building a complete closed loop.

01

Original Content IP Planning & Show Production

PGC Content Mainline

Centered on positive esports culture, avoiding vulgar and adversarial content, focusing on growth, trends, tech innovation and cultural fusion.

Short-Video Series
Esports Youth ProfilesDigital Tech InterviewsEsports Culture 101Campus Club DocsNational Style × Digital Competition
Documentaries / Mini Variety Shows
Campus Esports Growth PlanDigital Sports Experience DocsCrossover Co-Creation Records
Articles / Live Content
Industry Sharing SalonsYouth ForumsCreator InterviewsCommunity Live Streams
Content Distribution

BECT official accounts, campus channels, partner media — accumulating brand content assets and building a proprietary content library.

02

Campus Esports Ecosystem

Core Landing Scenario

The most core base of Ignite the Future — low barrier, long-term sustainable, policy-friendly.

University Club Alliance Building
Club LinkageClub Empowerment KitClub Leader SalonsSupport Programs
Lightweight Campus Tournaments
Campus InvitationalsFun Digital Sports EventsAI Esports Experience EventsTeam Fun Events

No high-intensity pro events.

Campus Open Classes / Lectures
Industry 101Digital Cultural CreationLive DirectionEvent OperationsCareer Development

Industry-education integration direction.

Campus Creator Incubation

Supporting university student creators, editors, commentators and visual creators — building a youth creator pool.

03

Crossover Event Planning

Gov-Biz · Tourism · Brand

Undertaking external cooperation projects — the department's commercialization and brand value outlet.

Esports + Tourism
City Digital Tourism FestivalHeritage × EsportsDigital Experience ExpoCarnival Content
Esports + Technology

Linking Shenhe Technology and Shenhe Biology for youth health and herbal health-themed events.

Youth Health SalonsLight Wellness Experiences
Government / Park Projects
Youth Digital Sports ThemesPositive Esports CharityDigital Culture Experience Days
Brand Co-Branding Content

Custom youth-oriented esports-themed content, pop-ups, challenges and community events for partner brands.

04

Community & User Operations

UGC Ecosystem Accumulation

Building a closed-loop ecosystem of "official PGC guidance, user UGC co-creation."

Tiered Community Building

Unified youth player communities and creator communities, operated in tiers.

University CommunitiesCreator CommunitiesExperience Player Communities
Regular Light Activities
Online Casual TournamentsCreative ContestsTopic Co-Creation

Posters, short films, IP mascot contests.

Community Content Accumulation

Encouraging user submissions, selecting quality UGC to convert into official content — forming a "official PGC guidance, user UGC co-creation" closed loop.

Extending esports from game competition
into a vehicle for youth socializing, cultural communication, digital experiences.
Passion Upward, Ignite the Future.

Ignite the Future · With esports as the torch, Ignite the Youth's Future
BECT · Beijing Esports Culture Technology